Hello all!
I'd like to ask for some help regarding setting up LORD II Complete New World on Synchronet. I have recently installed the latest version of Synchronet, and was trying to activate the LORD II game that was already included in the installation. However, the game is just the vanilla Lord II 1.01, and it doesn't contain the CNW IGNs. I also understand that the one pre-installed in the Synchronet distribution is the JS ported version, not the original one.
I pretty much like the CNW that is installed in Vertrauen; I tried downloading a LORD2 v1.02 and a separate CNW package, but for some reason I am unable to succeed (maybe because I don't have the registration code for LORD2?)
Would appreciate all the help. Thanks!
Re: Help in setting up LORD2 CNW in Synchronet
By: Wang Bu to All on Sun Aug 24 2025 04:40 am
I have lord2.js for CNW set up like this in SCFG->External Programs->Online Programs...
[LORD2 Complete New World]
1: Name LORD2 Complete New World
2: Internal Code LORD2CNW
3: Start-up Directory ../xtrn/lord2/cnw
4: Command Line ?lord2
5: Clean-up Command Line
6: Execution Cost None
7: Access Requirements
8: Execution Requirements NOT GUEST
9: Multiple Concurrent Users Yes
10: I/O Method FOSSIL or UART
11: Native Executable No
12: Use Shell or New Context Yes
13: Modify User Data No
14: Execute on Event No
15: Pause After Execution Yes
16: Disable Local Display No
17: BBS Drop File Type None
18: Place Drop File In Node Directory
Sysop: | Kawasu |
---|---|
Location: | Mena, AR |
Users: | 4 |
Nodes: | 8 (1 / 7) |
Uptime: | 18:35:09 |
Calls: | 6 |
Calls today: | 1 |
Messages: | 564 |
Posted today: | 2 |